This early section is probably the most "Metal Gear" of the experience, where you can use stealth to take down the straggling creatures. You're there with your team, there's a timer counting down the beginning of the first wave, and a marker for the drill you need to protect. The world is haze of sand and ruin, with derelict structures and wandering figures. The first time you're dropped into one of the maps, it's a bit disorienting. It's a cooperative game mode, with up to four players working together on defense. That mission is Salvage, where you protect a central drill against successive waves of Survive's odd crystalline zombie-like creatures. The open beta offers one mission type across two maps and three difficulty modes. It doesn't make the most powerful first impression. I came out of the weekend with one thought: I like Metal Gear Survive, but it's not really a Metal Gear game.
So the open beta was my first chance to see what the game is all about before knuckling down for the review.
(Yeah, that's tomorrow.) As an online game, you won't be seeing a review from USgamer ahead of time it goes live for us when it goes live for you. This marks the final beta period for the game before its launch on Februfor PlayStation 4, Xbox One, and PC. This morning, the open beta for Metal Gear Survive rounded the corner and finished out its run.